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1. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
[Sun Kashada], 48, 27, 04, 03, 14, 19, 02, 12, 15, 29, 64, 75, 81, 83, 88, 91
- by Sun Kashada - at 2013.08.02 22:01:00
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2. DRONE UI: an easy/ fast to implement FIX - in Player Features and Ideas Discussion [original thread]
Xeraphi wrote: Deciding to place one custom set of drones into a "slot" and being able to launch that via hotkey...! Maybe rightclick on the slot and load another set as if drones were ammo? Yes pls! this is an opinion more related to my own...
- by Sun Kashada - at 2013.06.11 22:30:00
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3. DRONE UI: an easy/ fast to implement FIX - in Player Features and Ideas Discussion [original thread]
Darren Lemric wrote: I agree that something more needs to be done for drones, and for clickers Sun's solution could be just the thing, but for those of us that live and die by hotkeys, I'd be happy with a hotkey for launching, provided it could...
- by Sun Kashada - at 2013.06.11 21:38:00
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4. DRONE UI: an easy/ fast to implement FIX - in Player Features and Ideas Discussion [original thread]
Dersen Lowery wrote: The problem I have with the module analogy is that modules are generally pretty simple, but there are a range of commands you can send to drones. If you "de-activate" the "module," do they just stop attacking? or return and...
- by Sun Kashada - at 2013.06.11 21:36:00
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5. DRONE UI: an easy/ fast to implement FIX - in Player Features and Ideas Discussion [original thread]
Aducat Ragnarson wrote: "click with no target and drones in bay = launch, click with target and drones in bay = launch and attack that target, click with no target and drones launched = recall to bay, click with target and drones launched = at...
- by Sun Kashada - at 2013.06.11 18:57:00
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6. DRONE UI: an easy/ fast to implement FIX - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Implementing drone window functionality for the new radial menu would make using drones amazingly simpler and easier than it is now - and for not much developer cost. It would be a good stopgap measure until a 100% comp...
- by Sun Kashada - at 2013.06.11 17:55:00
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7. DRONE UI: an easy/ fast to implement FIX - in Player Features and Ideas Discussion [original thread]
Meriks Friggson wrote: Impressive idea Sun, the only issue I'd see with implementation is if the "module slot" actually require the item to be a module in code. If that is the case, this simple change blows up into some sort of new monster for ...
- by Sun Kashada - at 2013.06.11 17:52:00
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8. DRONE UI: an easy/ fast to implement FIX - in Player Features and Ideas Discussion [original thread]
Fat Zgred wrote: Cool, needs improvement. 1st of all drone bay is one big mess that needs users discipline to keep in order using labels. I'd add auto drone grouping: By Tech Lvl, Size, Damage type, of which you choose at least 2 What it'd loo...
- by Sun Kashada - at 2013.06.11 17:34:00
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9. DRONE UI: an easy/ fast to implement FIX - in Player Features and Ideas Discussion [original thread]
For the impatient: jump to the bold part Players have voiced their dissatisfaction with the current drone interface for a long time. The main problem is that drones can't be used like modules. To launch a certain flight of drones, you have ...
- by Sun Kashada - at 2013.06.11 10:13:00
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10. Sticky:Dev Blog: Reinventing the Radial Menu for Odyssey - in EVE Information Portal [original thread]
Terrorfrodo wrote: Sun Kashada wrote: in it's current state, the radial menu will be used by only a fraction of us, because it doesn't add new functionality - it only provides commands that are already available and does that slower than hot...
- by Sun Kashada - at 2013.06.05 18:13:00
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11. Sticky:Dev Blog: Reinventing the Radial Menu for Odyssey - in EVE Information Portal [original thread]
some late feedback after trying the radial menu in odyssey: i think it has potential, but not in it's current state all it does atm is simply provide an alternative navigation control to hotkeys/'selected item'-window most of the playerbase (esp...
- by Sun Kashada - at 2013.06.05 08:21:00
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12. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
Bagehi wrote: The update didn't break my launcher. Not sure why. something went wrong there better call costumer support
- by Sun Kashada - at 2013.05.21 16:42:00
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13. [PROPOSAL] What happens in lowsec stays in lowsec GÇô Lowering the barrier to entr... - in Assembly Hall [original thread]
Plutonian wrote: I want to make sure I get this right as this proposal is getting a great deal of press. Joe Blow the 3 week player gets tired of mining or lvl 1 missions, and wants to try out some PvP. He's getting pretty bored with Empire. S...
- by Sun Kashada - at 2012.02.09 14:34:00
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14. [PROPOSAL] What happens in lowsec stays in lowsec GÇô Lowering the barrier to entr... - in Assembly Hall [original thread]
Jattila Vrek wrote: Although I like most of the idea, there's one thing I don't like. I think you should still take a security hit when you attack someone with positive security status. So everyone that attacks a carebear would still be kic...
- by Sun Kashada - at 2012.02.05 23:36:00
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